Response to my Outcome.

Overall, I am quite happy with the final response I created for the given brief. As I managed to experiment with many different methods of creating and completely went outside of my comfort zone, and found some interesting tools/ processes that I can take further into future projects.

When placing my final piece on display, I was quite proud, although there was not enough space to display my piece in the way I had envisioned, it still appeared to be quite eyecatching.


I also managed to see people working out the function of the spikes, being that they open to reveal Illustrations, which I was concerned the audience wouldn’t be able to initially work out. Although I believe the numbered bands helped give a hint being that the band could be keeping the structure together. I believe this made it more clear that the art object was interactive.

I am also happy with the body of development/ experimenting work that I managed to produce, as I managed to fill an entire sketchbook with work leading up to the final pieces.

If I had more time/ funding, I would have liked to create all of the spikes through 3D printing too to work alongside the 3D printed body of the urchin, as I believe it would be more sturdy/ less fragile. Although the spikes I made out of paper seem to be strong enough to withstand being dropped.

Also I am happy that I decided to create the final image through traditional and digital media as I know if at one point, someone were to accidentally damage one of the scrolls, I have the high definition file on my computer, which I would be able to reprint, again meaning that if it were to be displayed in a public place, I will be able to produce back up prints for possible replacement of damaged illustrations.

To summarise, I found this project to be difficult, eye opening, motivating and confidence boosting. As I was able to achieve a result which I can be proud of.

Final development stage: Following Peer Feedback.

Once I had finished my work by the given suggested deadline, I was told I was to present my work as an exhibition space and allow people to leave anonymous feedback in a book placed alongside my work.

Sadly, I only gained one comment in my feedback book which was completely positive; and although it is quite uplifting to receive such encouragement from peers, I do like to know a way in which I can improve in order to be consistently learning and growing as an illustrator.

Fortunately, we later were put into groups and had to present our work to the group thus allowing live feedback.

From the feedback the suggestions I received was primarily about my writing, to ensure that it was clear enough to allow the page to be easy to read, as when I had printed my work onto the paper, the colours had dulled slightly creating a less contrasting image as shown on my screen. I took this advice and went on to create updated versions of my images:


piece 1piece 8


piece 1piece 8


Displayed below are all the final renders taking aboard the advice given by peers in order for the improvement of the illustrations:

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Creating the Final Pieces.

To give myself potential inspiration/ motivation/ ideas for my final pieces, I began by responding to the lecture with ‘roughs’, which is a method of idea generation I learnt from a workshop from Level 4 Illustration by one of my lecturers Chris Glynn.

These were the outcomes of using the method of instantly drawing anything that comes to mind the same time that the lecture is playing.

Before creating my final Illustrations (Which I aimed to do 10 of in order to fill the spikes) I did 5 concept drawings for each illustration, which totals in 50 drawings prior to creating the final pieces.

To illustrate, here is a concept and a final piece following my favourite concept:

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In order to make these Illustrations, I used a lot of layering methods on a software I use called Paint Tool SAI. I also showed the process of creating my pieces in my sketchbook by recording the vital steps of my work. I would first draw the silhouettes of the shapes I’d want to appear in the image, select those shapes, invert, then erase the colour around those shapes to leave the shapes created in just the colour layer.

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I then continued with this process for the remainder of my illustrations.

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In one illustration, you can see the colour is different to the rest, being a more ‘orangey’ tone. This is to signify the main body of the story being over, and that there is no more danger. As orange signifies happiness again.

Development of my Response.

In order to develop my work I began by conducting research into artists/ illustrators who have created work in a form which I am incorporating into my own work. I am incorporating the shape of a sea urchin (therefore I want to look at an artist who has studied urchins in the past), I am also going to illustrate facts regarding sea life/ sea urchins (therefore I want to look at an artist who illustrates facts in a captivating way), and finally I want to experiment with merging traditional and digital media together, by using traditional colour and digital detail (therefore I want to look at an artist who also incorporates this layering technique into their work to discover the outcome).

The three artists I found were Enst Haeckel (Urchins), Mike Lowery (Facts) and Stephanie Wunderlich (Layering of medias).

These artists were perfect help for my project as I had grand inspiration from Mike Lowery’s word art/ presentation of the facts and highly appreciated the outcome of Stephanie Wunderlich’s combination of traditional and digital media, which made me even more motivated to begin the experimental stages.

I found the artist Ernst Haeckel through recommendation from a fellow artist who happens to be a fan of Haeckel’s work and managed to recall Haeckel illustrating Sea Urchins. This allowed me to begin my research with prior knowledge about the artist.

I found the artist Stephanie Wunderlich through inspiration from the Audience workshop prior to this post. Within the workshop we briefly discussed layering and collages, and one artist mentioned as example was Stephanie Wunderlich. I was inspired by the idea of combining traditional and digital medias as I appreciate both medias equally, and this would allow me to further explore beyond the boundaries of what I already know about the two medias.

I happened to have prior knowledge of Mike Lowery’s art as I happened to find him on Pinterest a year or so back, and followed him since, as he does a daily post of a fact he learns each day. I have always been quite the fan of Lowery so wanted to include his work in my research.

After conducting research I began experimenting with possible ways to create the traditional colour layer I need to begin the project.

I had already decided upon the colour scheme I would like. As the urchin is going to be highly detailed/ complicated, I want the illustrations to be interesting, yet simple to allow the facts to not be drowned out by the model, and easy to understand. Therefore I would keep the colour scheme simple. I wanted the colour scheme to start out blue, and eventually change into a different colour to signify the movement of the urchin spike within Catherine Mohr’s body from her finger, to her pelvis. Although, I would also use the appropriate colours to display emotion/ events unfolding throughout the illustrations. For example red to signify danger or anger, blue to signify calmness, sadness or neutral grounds and orange to signify joy, fascination, determination, and success.

To begin, I tested multiple medias with the colour blue, as I want it to be the initial colour of my illustrations as the story begins in a calm manner.


I decided that I liked the outcome of ink and water, as the patterns the splash of the ink created resembled that of a Sea Urchin. I then played with this to make multiple colour backgrounds, as I also worked out that if I needed to change the colour of a background, I could do so during the digital drawing process, by altering the hue of the image.

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I also designed the 3D Urchin itself to illustrate how it would work, and how it would look.

I began by some rough sketches/ ideas and developed them until I found a presentation scheme/ design/ function that I liked. This design is shown below.

IMG_4348.JPG I also did a drawing on the software called SketchUp to get a 3D Render of how I would like the end product to be displayed.


I then went on to officially design my product in SketchUp and Blender as I like the idea of having the object made out of the 3D Print material, made of starch which biodegrades given the right conditions within a couple months, also making it good for the environment and showing how to protect sea life.

The finished 3D design was as follows:

This is the body of the Urchin, with the holes/ dips in which will be where the Sea Urchin Spines are inserted, if given enough time will also be 3D printed. Otherwise I will create it out of paper on order to get the successful spike look and also have the spike being hollow to allow the insertion of the illustration/ scroll.

Audience Workshop

Today, I got to sit through a workshop hosted by a new lecturer to my course.

It was a lovely experience as not only did I learn a grand amount about how to find the best response possible to a brief given through audience and form, but I also got to learn about the new lecturer, Jo.

In the lecture we discussed methods to condensing the amount of possible forms of response to a given brief to those most suitable for the audience and purpose of the illustration itself. To begin we worked in a group to find a possible outcome to produce to a given difficult brief, incorporating the ideal audience and purpose of the brief.

We were given the brief to “Explain why people with Parkinsons shake to children”. This is what our group came up with:


This workshop was highly influential within the development of my work as I then realised what type of illustrations I would like to include within my 3D interactive illustrative model.

I decided that I would like my piece to be able to be presented in the form of an interactive museum piece, or for it to be it’s own artists object that people can purchase as an object within their own home, therefore as the model is going to be slightly abstract, I want the illustrations to be informative, in case it were to be used in a museum. Therefore, as the woman who hosts the TED Talk lecture that I chose is a biologist, physicist etc. she mentions many facts about nautical life, which would be interesting to present in my response.


Illustra-TED Brief: Initial Ideas.

For this brief, we have been told to listen to a TED talk of our own choosing, and curate a body and final piece in an Illustrative response.

I decided to listen to the TED Talk called ‘How I Became Part Sea Urchin’ by a woman named Catherine Mohr. In this TED talk she discusses a situation which took place when she was deep sea diving photographing sharks, where she got stung by a sea urchin. This event further progressed to the end point where a sea urchin spine lodged inside one of Mrs Mohr’s finger travelled to her pelvis, and merged with her bone structure, thus making her part Sea Urchin.

Immediately when listening to this brief I decided that I want to do something different to any work which I had produced prior to the summer break. As the TED Talk contains so many stories, and large quantities of information, I could take my response in many different directions. This time I have decided that I would like to possibly create an interactive illustrative piece, in 3D.


My initial thought is the 3D piece could be very captivating, as a Sea Urchin naturally has an interesting shape, therefore, potentially if I were to create it with a similar/ identical form to an urchin but added an abstract form of colour on top, then it would make the piece even more enticing.